mikeak
Well-known member
Curious what you guys think about the last spiking the football play
1) I realized after (and didn't record the game) that my memory tells me that RW held the ball in his hand, hit the ground with it but kept it in his hands as he got up. For those that recorded it was it truly a spike? If he is untouched, ball still in hands it is a live ball and clock should keep moving. Maybe he "bounced it" and I missed it
2) 4 secs left, no timeouts left, clock is moving. IF there is illegal motion, false start (I mean a flinch can be a false start) anything not done right there is a 10 second runoff.
I get running the clock to 4 secs when you have a timeout left. Then if there is a penalty you use your timeout instead of the 10 sec runoff. So what are your thoughts on doing this at 4 secs over at 11 secs.
Yes I realize the options are risk for a penalty which is low vs risk for a return kick / one play which should be low as well.... Curious about thoughts
EDIT: NOT discussing strategy of kicking vs keep going for a TD here
1) I realized after (and didn't record the game) that my memory tells me that RW held the ball in his hand, hit the ground with it but kept it in his hands as he got up. For those that recorded it was it truly a spike? If he is untouched, ball still in hands it is a live ball and clock should keep moving. Maybe he "bounced it" and I missed it
2) 4 secs left, no timeouts left, clock is moving. IF there is illegal motion, false start (I mean a flinch can be a false start) anything not done right there is a 10 second runoff.
I get running the clock to 4 secs when you have a timeout left. Then if there is a penalty you use your timeout instead of the 10 sec runoff. So what are your thoughts on doing this at 4 secs over at 11 secs.
Yes I realize the options are risk for a penalty which is low vs risk for a return kick / one play which should be low as well.... Curious about thoughts
EDIT: NOT discussing strategy of kicking vs keep going for a TD here