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Thanks Nintendo!

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Re: Thanks Nintendo!
Tue Jun 27, 2017 5:51 pm
  • I can't think of one game that doesn't come down to memorizing a process, and then executing that process.
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    fenderbender123
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Re: Thanks Nintendo!
Tue Jun 27, 2017 10:38 pm
  • fenderbender123 wrote:I can't think of one game that doesn't come down to memorizing a process, and then executing that process.

    That depends on how you define "process." Having a predefined set of steps to follow that doesn't change based on initial conditions is a hell of a lot different than a situation where one must regularly change tactics and adapt to conditions that vary throughout the game/match.
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Re: Thanks Nintendo!
Wed Jun 28, 2017 8:49 am
  • Okay, and considering that in Dark Souls there are tons of different ways to equip and build your character, and that enemies don't fight the exact same way every time, plus the fact there's PVP...I really don't understand why anyone would consider it to be more memorization based than almost any other game.
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Re: Thanks Nintendo!
Wed Jun 28, 2017 12:50 pm
  • Maulbert wrote:Are you sure you're not talking about Yoshi's Story? Because I've never heard anyone shit talk Yoshi's Island like you before. Yoshi's Story I'd agree with but not Yoshi's Island.

    BTW, the GBA port of the original Yoshi's Island is higher than the entire Dark Souls trilogy on metacritic, for what it's worth. And got 9.1 from IGN. Your pretty much alone in your Yoshi's Island hate. I'm not alone on Dark Souls. A shit story, ugly world, tedious gameplay that rewards memorization, not skill.


    None of that compares to having to listen to the seemingly never-ending crying baby Mario in YI.
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Re: Thanks Nintendo!
Wed Jun 28, 2017 2:29 pm
  • 253hawk wrote:
    Maulbert wrote:Are you sure you're not talking about Yoshi's Story? Because I've never heard anyone shit talk Yoshi's Island like you before. Yoshi's Story I'd agree with but not Yoshi's Island.

    BTW, the GBA port of the original Yoshi's Island is higher than the entire Dark Souls trilogy on metacritic, for what it's worth. And got 9.1 from IGN. Your pretty much alone in your Yoshi's Island hate. I'm not alone on Dark Souls. A shit story, ugly world, tedious gameplay that rewards memorization, not skill.


    None of that compares to having to listen to the seemingly never-ending crying baby Mario in YI.


    And that's just it....the game is terrible enough without having to mention the crying baby. The crying baby is just the turd on the top.
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Re: Thanks Nintendo!
Wed Jun 28, 2017 8:59 pm
  • It boggles my mind the things people bitch about anymore....
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    Ambrose83
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Re: Thanks Nintendo!
Wed Jun 28, 2017 9:47 pm
  • Ambrose83 wrote:It boggles my mind the things people bitch about anymore....


    We get it, you hate video games, you're only in this thread to feel superior for not playing them, so now that you've had your fix, please go away and don't come back.
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Re: Thanks Nintendo!
Fri Jul 14, 2017 10:32 am
  • So going back to what we were discussing, let me ask you a question. Why do you consider a game like Dark Souls to be memorization based, but not a Mario Bros game? Any single-player experience with fixed environments and enemies is going to be memorization based, no? The original Ninja Gaiden, for example...you have to learn how to get past each specific part (memorization), and then you have to actually do it (execution). That's no different than Dark Souls. Maybe you hate that game too? Help me understand where you're coming from.

    I would assume that means you also dislike turn-based RPGs like Final Fantasy? Because those are just memorization, too. How do I kill this guy? Oh yeah, have Cloud cast Fire on him over and over while Aeris heals me. It also don't require you to have any sort of timing or rhythm to the buttons you press because it's all menu-based, so those games would actually be worse. You can say "oh, but you explore stuff, and talk to people, etc", but you do all that in Dark Souls as well.

    This goes for you too, Roland. Any game requires memorization. Even your StarCraft example. If the maps were randomly generated, then people would just memorize different stuff. So instead of memorizing "Oh, I'm on this map, therefore I need to start building this over here, and mining that over there", they'd just memorize "Okay, I need to build a base near a decent amount of resources, then build my defenses around my farming operations, etc"...

    Hell, the game of football is played on the size same field, with the same size ball, etc. And because of that, you see the same tactics being utilized. NFL players are just memorizing assignments and then executing them. Granted, there's some improvisation when things don't go according to plan...but does that not also happen in video games?
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Re: Thanks Nintendo!
Fri Jul 14, 2017 8:53 pm
  • The vast majority of games require little to no improvisation. I don't think you understand what I mean. Of course every game requires memorizing at least SOME things. Forcing you to regularly change tactics based on real-time changing conditions that you can't just reference a cheat sheet to know the proper thing to do is a lot different than that; i.e., than Starcraft.
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Re: Thanks Nintendo!
Sat Jul 15, 2017 1:38 pm
  • Splatfest for Splatoon 2 starts for US audiences at 3PM PST and runs for 4 hours.

    #DontGetCookedStayOffTheHook

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Re: Thanks Nintendo!
Sat Jul 15, 2017 2:48 pm
  • RolandDeschain wrote:The vast majority of games require little to no improvisation. I don't think you understand what I mean. Of course every game requires memorizing at least SOME things. Forcing you to regularly change tactics based on real-time changing conditions that you can't just reference a cheat sheet to know the proper thing to do is a lot different than that; i.e., than Starcraft.


    Well I can see how that applies to Starcraft. Not Dark Souls, though.
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Re: Thanks Nintendo!
Tue Sep 12, 2017 8:15 am
  • Looks like they will be releasing more next summer...

    http://www.businesswire.com/news/home/2 ... 005798/en/

    REDMOND, Wash.--(BUSINESS WIRE)--Due to incredible demand for the upcoming Super Nintendo Entertainment System: Super NES Classic Edition system, Nintendo plans to ship the retro-inspired product into 2018. Originally, shipments were announced to cease at the end of this calendar year.

    Next summer, Nintendo will also bring back the Nintendo Entertainment System: NES Classic Edition system with new shipments. More information about the timing of the return of NES Classic Edition will be announced in the future.
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Re: Thanks Nintendo!
Tue Sep 12, 2017 12:40 pm
  • 253hawk wrote:Looks like they will be releasing more next summer...

    http://www.businesswire.com/news/home/2 ... 005798/en/

    REDMOND, Wash.--(BUSINESS WIRE)--Due to incredible demand for the upcoming Super Nintendo Entertainment System: Super NES Classic Edition system, Nintendo plans to ship the retro-inspired product into 2018. Originally, shipments were announced to cease at the end of this calendar year.

    Next summer, Nintendo will also bring back the Nintendo Entertainment System: NES Classic Edition system with new shipments. More information about the timing of the return of NES Classic Edition will be announced in the future.


    I still don't trust Nintendo to find their butts with both hands. They still operate like it's the 1980s, and my opinion of them is comparatively favorable to most.
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