Maulbert wrote:Nintendo has never foregone hardware quality, they've foregone hardware power. Every single system they've ever produced they've foregone top of the line hardware if it was cost prohibitive (Think Game Boy). As a result, they have the lowest hardware failure rate, historically.
Where has it gotten them? Their market cap is at $29B and they are too stupid to innovate. When's the last time a common question between living room gamers was "Xbox, Playstation, or Nintendo?"
Trick question, because Nintendo hasn't had a relevant gaming platform since the N64. The Wii was a nice change of pace for casual living room fun, no doubt about that; but they should have made it 720P and bought exclusive rights (which I had the whole concept of, but we're talking about Nintendo's failures, here) to one of the premier popular AAA titles coming out.
They could have mopped the floor with Sony and Microsoft.
Also, look at how they've missed the boat with mobile gaming. My God, how much money could they have made if they had released as much of their classic game library as popular for sale with an official emulator in the Apple App Store and Google Play Store five years ago?
Don't pretend like every one of you wouldn't have purchased a dozen or more classic Nintendo titles to have casual fun with on your phone while you're at a bus stop, waiting for a plane, or a meeting to start, or whatever.
They were smart enough to put classic-era games for purchase on the Wii, and stupid enough to believe their best move was to not open it up to the mobile world. "BUT BUT BUT WE DON'T MAKE THE PHONES PEOPLE WOULD PLAY THEM ON!" <-- Said some Nintendo boardroom exec that doesn't know what CPU stands for, standing there aghast when the one intelligent person in the room suggested publishing their library to mobile platforms.