Star Wars - The Old Republic - NDA Lifted!

For all of our NFL Fantasy and gaming enthusiasts. RATING: PG
  • Interesting; no such issues here, I was able to answer my security question just fine. Logged out and logged in a few times, had to answer a question each time, (which I set a good while ago on the account, when they first announced it'd be required down the road) but it works for me otherwise, if slowly here and there.
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    RolandDeschain
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  • Yeah... I've answered every possible thing I could think of and it just sits there asking me...
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    sammyc521
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  • have you SET the security questions?
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    Galen96
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  • No. That's the thing. Looks like they just setup their phone system to handle account errors with regards to the security question. On hold right now.
    "Go for Broke" - 442nd Japanese-American Battalion

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  • Well, they did email everyone a while back saying if you didn't set the questions by X date you'd be forced to when they made it a hard requirement. *shrug*
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  • I would have no issue if the game were not in the Beta-phases and were live... but to deal with this while the game is still a month from going live does not bode well in my eye.

    Been on hold for over an hour and it's 9:50 PM PST right now.
    "Go for Broke" - 442nd Japanese-American Battalion

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  • Yeah... I somehow got past if the first time and then it locked me out when I tried to change them to answers I actually knew.

    I entered in my e-mail and password and then it tells me that it's an "unrecognized computer" and asks me for my favorite cartoon.

    No matter how many times I enter in my favorite cartoon, it won't accept it. So I know they borked my security questions.

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    "Go for Broke" - 442nd Japanese-American Battalion

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    sammyc521
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  • wow, that is weird. I haven't had to use security questions yet, so I guess I set mine just before it was required..
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    Galen96
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  • Docking Station

    Due to high volumes of traffic, you are currently in a waiting queue.

    This is not an error page and you do not need to refresh your browser.
    You will be taken directly to the page you were attempting to access as soon
    as you reach the front of the queue, or web traffic subsides to allow normal access.

    Thank you for your patience and enjoy your time playing Star Wars™: The Old Republic™.

    You will be forwarded to the website in approximately countdown to auto-refresh

    This is the current message on the website...

    The e-mail I was got was to reset my password, which I did but not the security questions.
    "Go for Broke" - 442nd Japanese-American Battalion

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    sammyc521
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  • Got a new invite this morning.

    Ready to try again, and...another 12GB to download? :?
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    six sigma
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  • better to get these things ironed out now than in Dec. I guess.
    I had to reset my password 'cause I didn't do it a few weeks ago, still haven't gotten the email to reset 3hours later..
    No biggie

    -SH

    edit: as of 4pm pst my old LI/PW seems gto work..looks like BW gave up on the security stuff so any of you that need to DL the client, get to it!
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  • Looks like they finally fixed their system so that people aren't locked out.
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  • I played about 8 hours last Saturday. Now I know why the WoW guys are such addicts, I just wanted to keep going (this was my first MMO experience). Really enjoyed it and I'm looking forward to the full release. Mostly bummed that I can't keep my beta character for the real deal.
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    six sigma
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  • WoW has never had anything as addicting as SWTOR's game play. Not even close. This is coming from someone that played WoW for about 4 of its 6 years.
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    RolandDeschain
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  • How do you figure. It is essentially a WoW clone with voiceovers and a story. IF they add a sandbox space combat, unique endgame, it will be better. but that space combat is retarded.
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    Galen96
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  • Current WoW player here. I haven't gotten to experience SWTOR's beta but everything I've read claims it's basically WoW in space. This isn't going to keep me from trying it out. But if it wasn't Star Wars, I don't think I'd be buying it.
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    Dietrich
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  • Galen96 wrote:How do you figure. It is essentially a WoW clone with voiceovers and a story. IF they add a sandbox space combat, unique endgame, it will be better. but that space combat is retarded.


    Ok. First of all, the voice work is as good as anything you can find throughout Hollywood, with story to match. If you want to treat that like a tiny component of little value, fine, but that's doing it a real disservice and frankly, it just sounds like a biased WoW-lover's opinion trying to justify WoW as still being a great MMO, the way I see it. It's not just completely passive story. The choices you make actually open up different treatment toward you by some NPCs later in the game. I mean, that doesn't even exist in WoW in any form whatsoever.

    You say it's essentially a WoW clone. Ok. First of all, much of what is in WoW, did not start with WoW. It came from other MMOs before it. You can't just say it's a WoW clone, because WoW also cloned a lot of crap from other games. Do the talent trees operate the same way WoW's do? (Did, at least, before the recent changes.) Yes. That's also a rather boilerplate talent system similar to a TON of other MMOs and RPGs. Is combat like WoW's? It's similar in a generic sense, but there's one really big difference - people cannot be killed quickly. It completely changes everything about PvP in the entire game. No more stunlock-to-kill-in-4-seconds PvP which is pervasive and retardedly annoying in WoW. PvP in WoW sucks, because getting killed instantly is just stupid; so while combat isn't that different from WoW's, there's a crucial difference that makes PvP a completely different animal, and that should count for something; even though you seem to think it doesn't. Perhaps you didn't know that two DPS classes going against each other couldn't even kill each other in less than 30 seconds blowing all cooldowns, and with no heals? I don't know.

    Space combat will be considerably expanded in the future, likely with the first expansion. They said from the beginning that space combat is ONLY a mini-game when SWTOR goes live. Why are you bashing them? It's a cool addition, and there aren't any mini-games like that in WoW. It's a fun extra, and the space combat daily quests are certainly a THOUSAND TIMES more fun than the daily quests in WoW. If you want to argue that, lay it out so I can see what the basis of your argument is.

    Player housing. Everyone gets player housing for free, at around level 16. Your ship is very cool. Where's WoW's player housing? Oh yeah, 6 years in and it's still MIA.

    Professions. Professions work very differently in SWTOR than in WoW, and you can level them entirely with companions, saving you a TON of time.

    Companions. WoW pets are a joke compared to SWTOR companions. Many classes don't even have a pet in WoW, but everyone gets at least 5 companions in SWTOR, with full voice work, different personalities and roles, etc. They're significantly more powerful than even a Hunter beast tree pet while you're activating The Beast Within, and you can send them to vendor your gray items, which is awesome. They feel like sidekicks in SWTOR; in WoW, they're just something that can help you do a little more damage, or interrupt someone's spell cast, and that's it.

    Leveling. Yes, ultimately, quests in SWTOR are about gathering X of this, or killing X of that. There isn't really much you can do to avoid that. However, this game makes you care about what you're doing and why, and as Gabe over at Penny Arcade points out, even the act of acquiring quests in SWTOR is more fun than actually doing any quest in WoW. This makes leveling way more fun. All the story, choosing whether to be good or evil, if you're evil you get to see dark side corruption effects on your character's face, etc. Questing in this game is more fun than any MMO before it, and it's not even close.

    As far as end game goes, yeah, it has operations which are similar to raids, but this game isn't gear-based like WoW ENTIRELY is, and that helps make things more skill-based rather than "lulz u r only in i200 purpz gtfo nub rofl".

    There are a ton of small and medium things done differently in this game that comprise to make a much different, and better, overall experience. If you think it's just a WoW clone with voice acting and story thrown in, well...

    I think it's an asinine opinion. Compare SWTOR at launch to WoW at launch. What a joke.
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    RolandDeschain
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  • Roland, how many MMO's have you played?

    Cause you make it sound like there are not games any less similar to WoW than SWG. As someone who has literally played dozens of MMOs over the past decade, and beta tested dozens, that's simply not true. Look at a combat/quest system like TERA, or a progression system like ArcheAge (and there are current-day examples of both). There are plenty of other quest options than the killl/gather model, though that is indeed the most prevalent (Ryzom would be an example of differences in quests and progression).

    IMO, SWTOR sounds like a better version of WoW. But RIFT is the ultimate WoW Clone (in terms of it's cloneness, not that quality), and there are as many differences between RIFT and WoW as you describe between SWTOR and WoW. It sounds well-done, with some tweaks, but from what I've read, if you've played WoW you will be able to pick up SWTOR and know what's going on right away. If you've only played WoW and go to a game like Darkfall, you'd be feeling lost within 2 hours because the games are so different.
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  • I've played 18-20 different MMOs. Not dozens. My first was Asheron's Call, then Everquest, and plenty since. Only a few for any serious length of time, though. Yes, it's true if you know WoW, you can pick up SWTOR and know what you're doing right away; but as someone who HAS played Darkfall, I think you're overdoing it a bit on the differences. I completely agree that they are very different games, though. (Darkfall and WoW)

    Saying SWTOR is just a WoW-clone is a disservice. It's like saying one's a Ford Taurus and one's a Chevy Impala; very similar cars at identical price points. In reality, SWTOR is like a high-end Mercedes 4-door sedan compared to the WoW being a Ford Taurus. They're both 4-door sedans and you can instantly drive and handle one well if you've driven the other, but oh, the Mercedes is so much nicer in a lot of little ways.

    That's the point I'm trying to make.
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  • I'm not a WoW lover at all.. infact I haven't played WoW in quite a few years. I think it is laughable to say that at this time SWTOR is any better than WoW. Perhaps when they add some unique endgame and a revised version of space combat we can talk. I don't give 2 shits about player housing. The companions are more annoying than useful, as they count as a live player within groups. I don't like the companion feature at all to be honest.

    The professions suck in my opinion. It is pretty clear from an early level that the only REAL choice is slicing, as every other profession has little to no use beyond the lower levels. Even then, it is more like gambling than a profession. Woohoo, they sell my greys.

    The death penalty is absurd and removes any and all difficulty from the game. I was able to solo a 4 Heroic by simply leapfrogging through the instance. Sure it cost me a few credits to repair, but I got the job done.

    Gameplay-wise, this is a WoW clone in almost every way. The class quest is certainly a step up from WoW.. I am not disputing the voice-overs are a huge step up.


    HOWEVER.

    They get tedious when you must jump to cutscenes for EVERY SINGLE quest. I find myself spacebarring most of the non-class stuff as it really does not matter in the slightest bit how I answer them.
    And please don't suggest that light/dark choices matter even in the slightest, besides gear choices. I have played in MANY MANY MMOs, and far before with MUDS and Ultima based games.

    I'm not saying that being like WoW is bad. Infact it is a great business model. Take the gameplay from the most successful MMO EVER and add Star Wars to the title and you have an instant blockbuster game. I just can't agree in the slightest though, that it is any sort of mercedes to the WoWs taurus. Gimme a break.
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  • I get where you're coming from Roland (and AC and EQ were my first two as well. I loved AC. I'd pay 100 bucks for a well-made AC3. It's actually still on my computer). I get your point that SWTOR is a souped up game similar to WoW. I think the comment someone else made was more along the lines of WoW and SWTOR being 4-door sedans. Sure, the SWTOR has all the options and the better engine, but it's still more like the WoW Civic than a truck, motorcycle, or SUV.
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  • I enjoyed it as a game and will be picking it up on the 20th. That said, I'm not sure how long I'll sub after finishing each of the 8 class stories...hope they come up with some cool endgame besides just a bunch of raids.

    -SH
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  • Smokey, It's BioWare; I'm sure they'll come up with something, if they haven't already. Even if it takes until the first expansion, (which they've already started early work on) leveling all 8 classes is 1600+ hours of class story. That's a hell of a lot of game play, even space barring through every non-class quest in the game.

    @Snohomie: I'd probably drop $250 for an AC3, and pay $25/month. (Assuming it's like the first one, and not AC2.)

    @Galen: Uh, you're pretty damn wrong about the professions. Like, massively wrong. Not sure how you came to that conclusion but there is a lot of great, and NEEDED, stuff crafted by various high level professions. Companions get automatically dismissed if you don't have room for all companions and live people when you get near other live people, so what's the big deal; or are you complaining that you can't have your companion around with unlimited live players? (Which would be rather overpowered for group content.) Also, I'm not sure when you played, but a patch 2-3 weeks ago made almost everything in the game more difficult. Another thing I'd like to point out is that some class quests are literally barely even soloable with the most elite of tactics; not everything is easy. I'm assuming you played to like, level 10 or 15 in a beta weekend and that's your basis for judging the whole game? Not that judging books by their covers isn't accurate and all. In any case, don't buy the game; I'm sure it won't miss you, lol.
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  • Wow, ok first off, I'm not wrong at all about the professions. Nothing craftable is even close to as good as the high level drops... nothing... Therefore, besides convenience, artificer may be the only one with any use... The companions are annoying, they constantly get in the way, talk constantly, and are a lame way of balancing the game. Seriously, my companion does twice as much dps as me? yeah ok. who's the hero now?

    I played this last weekend and solo'd a 4 Heroic.. yes, by myself. 3 levels below the heroic no less. Oh yes.. and it was after the overtune they did.

    You should jump off that high horse your on and quit assuming I hate this game. I am merely pointing out its glaring deficiencies. I will be buying the game, because frankly, I like it. I HOWEVER, am not going to be giving it blind faith and preaching it's uberness as a fanboi with blinders on. It reads like a young WoW. It can be great.. but it could go the way of the dodo at its current pace. It is already catering to the casual by having this retarded free resurrect.
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  • Some of the 4-heroics are very easy, some aren't; I don't know which one you did.

    However...if your companion is doing twice as much damage as you, then quite frankly, you aren't playing properly. The only companion that can really out-DPS a player is the Jedi Knight droid and even then, only early on. (I'm sure that is going to be tuned if it wasn't already.) Vette for Sith Warrior perhaps as well, up to like level 10 or 11.
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  • Just got an e-mail that people can start pre-loading SW:ToR to their computers now.

    Early Game Access* will begin on December 13th at 7:00AM EST, 2011 and ends on December 19th, 2011 at 10:01PM EST. During this time, we will be emailing invitations to join Early Game Access based on the order in which you redeemed your Pre-Order Code. Pre-load the game client now, so you're ready to play when your Early Game Access invitation arrives. Note that download time can vary and may take awhile.
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  • BioWare just screwed a lot of people with that. However, what they did that is far worse, is here:

    http://www.swtor.com/community/showthread.php?t=722366

    So..let's say you have early access, and start playing. 10pm CST the night of the 19th, you get booted out if you haven't entered your serial number (not the pre-order code you already have) from the actual game box/purchase. For those that say, bought a Collector's Edition on Wal-mart or something, if you don't get it until a week later...that's a week of not playing, while the game is live.

    Absolutely terrible. BioWare screwed the pooch so hard, it's nearly inconceivable.
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  • At PAX I asked that same question and the rep said there will actually be some overlap between when the game goes live to everyone and for those that got early access. Now this is what a SW:ToR Rep said back in the summer; that unfortunate that they've decided to change that.
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  • Yeah, "unfortunate" is the world's politest way to put it.
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  • Oh my God, this is hysterical; someone made a video of a WoW char and an SWTOR char going at it to the song 12 Days of Christmas.

    http://www.gamebreaker.tv/world-of-warc ... ck-talkin/
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  • I'll be honest, I'm loling at all the QQ on the forums. I'm just gonna buy at the store on the 20th so not to concerned. Notice how people in SWE have already recieved their boxes? I heard because of EU law they -had- to ship because you can't use word tricks in advertisements over there. So the 15th is the official launch day in EU.

    -SH
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  • So I heard all sorts of "unplayable" complaints about the beta, due to framerate issues etc. Has that been repaired significantly by the end of beta?

    Finally starting to research it. I'm still not sure if the game will be one I will spend a lot of time with, but there really isn't anything compelling coming out until TERA (and I heard the Koren version of the game was pretty mediocre) and ArchAge, so this game must be worth a shot.

    Fanbois: Is there a good site to get myself caught up to speed on how things actually work (I've learned not to trust the main site for MMOs, and forum are always unreadable this close to release)? I am kind of leaning towards an Imperial Agent-Sniper atm, but I want to do some research. I may go healer again too if they've done anything fun with them in this game.
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  • Yeah, I didn't get an opportunity to play beta and I'm really unsure what to go with. Always enjoyed casters in WoW, currently playing an elemental shaman. What's my best bet as far as something similar to that?
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  • Snohomie, I'm not sure what unplayable comments you are referring to. (Probably people just bitching that had craptastic video cards, I'm guessing.) It definitely wasn't optimized well until sometime in October; but it was fine as of whatever build it was that provided a considerable FPS boost. There was still the issue for a while after that where, if you ran multiple monitors in Windows, it would MURDER your frame rate; but that got fixed.

    For sites to read up on, my favorite is http://www.darthhater.com. Also: http://www.askajedi.com, http://www.corellianrun.com and http://www.torwars.com.

    Healing in this game is actually fun, in my opinion, Snohomie. I hated healing in WoW. They've managed to make it more interactive and fun in this game, IMO. If you're an Imperial Agent Operative healer, you have an energy bar similar to Rogues in WoW, but they added an interesting mechanic which really changes a lot of things in terms of efficiency, what you use and when, etc.; the first 3rd of your energy bar, it regenerates at a quick rate. Once you get into the 33-66% remaining range, the rate at which it regenerates slows down by a good amount. Then, if you're really pissing away your energy (I don't remember if it's called energy or not, though) and you get it down to the 0-32% left range, regeneration rate of it is way slower. It penalizes you for not being efficient. It really makes for an interesting mechanic. All the non-force classes have a mechanic like this with their main energy/heat mechanic. In WoW healer terms, I guess you could think of it as having a permanent innervate on you from 67-100% full energy, a half-effectiveness innervate from 33-66%, and no innervate from 0-32%.

    Operatives and Mercenaries also get an ability that doesn't use any energy/heat that is a small channeled heal, which is intended to be used kind of in between casting good heals that actually use energy/heat. There are various tweaks that just make it more enjoyable than healing with any class in WoW, in my opinion.


    @Dietrich: Sith Inquisitor Sorcerer on the Empire side, Jedi Consular Sage on the Republic side. Each side literally only has one caster. However, almost all of the non-force classes are ranged, so I wouldn't keep yourself locked into being a caster, honestly.
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    RolandDeschain
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  • Oh yeah I'm not deadset on being a caster. If there's another class with a similar play style I'd totally be in for that.
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    Dietrich
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  • Snoho,
    I tried my 1st beta weekend with onboard intel graphics...yeah didn't work, it tried really hard; but wasn't happening. So I ran down to worstbuy and bought a $65 "galaxy gt440". Ran fine. This is on a 3 yo AMD athelon x2 (so 2.8gHz x2 AMD chip) with 2gigs of RAM. The people complaining about stuff probably either have other issues with their hardware or have massive pron malware/bloatware issues. I am running XP, this might make a dif too? My rig is strictly for gaming too, nothing installed but XP and games I want to play. I never ran the FPS widget; but didn't notice any slowdowns.
    I would play your preferred class first, then go through the class quests of the others once at 50 of your preferred. You might find you like something else better? Either way you'd be doing yourself a disservice if you don't do the class quests of each class....they put a lot of money into that voice acting! hehe

    -SH

    edit: Not sure exactly what my CPU is, I know the bios says 2.8gHz and I'm pretty sure it's an AMD Athelon 3800+(64), it's old though.
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    SmokeyHawk
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  • wow, I had a 4000+ that went kapoot over a year ago...

    just built a new system that destroys the game on 16x AA
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    Galen96
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  • My guild has been assigned to the server Warriors of the Shadow, in case anyone wants to roll on it. (West cost PvP server, Empire side.)

    The guild I'm in is one I've been in for a long time with a number of friends in it across multiple MMOs and we don't just randomly invite people, though; FYI.
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    RolandDeschain
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  • Ive been so busy playing Skyrim and BF3 I havent had much time to read up on this, from what I see so far it looks good, tons better then Galaxies which I beta tested. I wonder if this will be worth picking up, the wife is going out of the country for 2 months to visit her sick sister so Im going to need something to do Jan-Feb.

    How polished is the crafting
    AshamanMat
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  • AshamanMat wrote:Ive been so busy playing Skyrim and BF3 I havent had much time to read up on this, from what I see so far it looks good, tons better then Galaxies which I beta tested. I wonder if this will be worth picking up, the wife is going out of the country for 2 months to visit her sick sister so Im going to need something to do Jan-Feb.

    How polished is the crafting


    I liked SWG and I expect very few similarities. I'm like you but I spent a fair bit of time the past few days looking stuff up, I don't know a lot but it seems a very different game from SWG.

    Thanks for the info, Roland. I've been watching some PvP videos (I don't like raids, I don't usually enjoy leveling (keeping an open mind for this game) I won't craft in this game... I explore and I PvP), honestly the Sage looks kind of boring. Perhaps it's because it takes people longer to kill eachother, idk. But the Sentinel looks pretty sweet and both Smuggler progressions look cool as well (I'm rolling Republic for my main).
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  • I read somewhere that if you preorder you get to start on the 13th? is that true? if thats the case then the game comes out tomorrow not next week
    AshamanMat
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  • If you pre-order NOW, you probably start on the 15th. and it is nothing at all like SWG... except lightsabers and blasters.

    Honestly, if you want a sandbox then you better wait for Arche Age. But SWG is pretty smooth coming out of the gate.. It will keep you busy for a while if you can manage to stay interested.

    Roland, I pre-ordered, so I'll roll that server.
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    Galen96
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  • So why do they say the game comes out on the 20th when in fact it comes out on the 15th... :)
    AshamanMat
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  • I got access today.
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    sammyc521
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  • Yeah I was jsut reading somemore, looks like they are giving access out to people in groups of when you preordered. As I havent preordered mine yet Im sure they wont release it for us till the 20th, kind of a stupid way to release a game if you ask me, only let some people start playing early but not others. So when the mass of people start playing you will have hard core players near max level already, makes a pvp server pointless
    AshamanMat
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  • I have yet to get my invite yet. Preordered on August 9th.
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    Dietrich
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  • Dietrich, you should recieve your invite today (14th) They covered july on the 13th through 4 waves... the majority of ALL presales were between July 21 and Aug 1. So there is a huge group between those 2 dates. then second day should include all of august and some of september/october if I'm understanding correctly.
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    Galen96
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  • So I ordered the game and got a early access code from Amazon. I'll try to get on this weekend.

    Are their any plans for us .netters to meet up on a server or something?
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    Donk70
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  • server: Warriors of the Shadow

    I'll be there whenever I get my invite.
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