Uffda":2ws4ih5q said:
Just found out that this weekends beta was a months old version. Since this was a stress test, was much lag and they had to bring the server down for fixes.
They have changed alot of things like being able to skip the starter islands added collision detection, the crates trunks in the world are instanced for each character. Tweaked alot of quests and balanced templates.
The newest build will be tested in about two weeks, and that is the open beta.
Atleast, we got a monkey pet when it goes live.
Targeting is strange, identifying group members in a crowd is tough, lack of a mini-map is a huge oversight. No option for integrated voice communication. Tons of issues imo.
If you're going to do an MMO, at least produce something comparable to games that have been around for years from the standpoint of functionality.
I'd also add that I hate the first person POV by default and the impact it has on peripheral vision around your character as well as the targeting (yes, I already brought up targeting) mechanics. I don't think any MMO that involves PVP (on any level) or group combat should default to a first person POV.
Lack of a healing class (versus casters that can utilize a healing staff) will limit the game with regard to group play, organized encounters (boss fights), etc.