mrt144":19xaltdq said:
We can be best among the peer group and still experience dead weight loss from the differences between expected values between rushes and passing. Put another way, Rushing, if it is your overriding tactic must achieve value closer to passing for it to really sing and keep the door wide open on those explosive plays which in turn amplify passing efficiency metrics.
To equate rushing productivity with passing productivity is to miss the point of rushing.
Pass plays very often end up with a receiver going out of bounds, an incompletion, or a penalty, all of which stop the clock. It's far rarer for rushing plays to end with a clock stoppage. This means the successful rushing team can control how much clock they consume, or don't consume, based on how quickly they line up to run the next play.
If, for instance, you are facing a red-hot passing team, you'll want to eat up as much time as possible because you want to keep their powerful offense on the sideline while wearing down their defense and resting yours. The best way to accomplish this is to get as near as possible to 10 yards every 3 downs, without going under that target. That is why consistent rushers like Lynch and Carson make our rushing game work, because they don't tend to break long runs, but frequently get 3-5 yards and usually end up falling forward.
At the end of the game, if you are ahead, you can grind out a long, slow drive that wins the game because the opponent never gets a chance to take the field. If you are behind, you can speed up your tempo to get more plays in.
Our rushing efficiency with Lynch was one of the big reasons we almost never lost a game by more than 10 points, because we reduced the number of drives in the game, and thus reduced points-against. Obviously, having a premier defense had something to say in that as well.
I recall a game vs Denver, around the 1999 season, where Denver was ahead and in position to score. They could have knelt on the ball and run out the clock, but they chose to go for the score. We got the ball, scored quickly, made a successful on-side kick, and scored again to force overtime. Denver eventually won, but the point is had they simply knelt on the ball they would have won in regulation without risk. That's why Pete Carroll so often values ending the game on offense, because you control the outcome. Having a strong rushing game enables that because of the clock control it provides.
None of that relates to AYPA. AYPA relates to a brute-force game plan with no finesse or strategy. While it works well when it works, there are many times it fails, such as when you meet a great defense, or play in poor conditions, or an off game from your QB.
We play 8 games outdoors in one of the rainiest cities in the US, but more importantly playoff games are played (when not in domes) in pretty much universally poor conditions. Given the problems prolific passing offenses can have in inclement conditions, having a strong rushing game when we are likely to face those conditions - particularly when it counts - makes a lot of sense.
Add a potent defense to poor conditions, and you have 2/3 of the causes for a passing offense to falter. In XLVIII, we had the combination of a potent defense and a QB off his game, and they only managed 8 points. Imagine if that game had also been played in the snow.