volsunghawk":t99i9da1 said:
Going back to the long XP issue...
I know this might be unpopular, but I really like the idea of doing something to modify the XP. I hate that it's essentially a non-play. The only play less competitive is the kneeldown. It's boring and adds nothing to the game. The ONLY time it's remotely interesting is when it goes awry, which happens less than 1% of the time. What value does that add to the game in any way?
Moving it out may not be the best answer, but at least it adds an element of difficulty that wasn't there before, and it makes the 2-point play - which is LOADS more entertaining and competitive - a much more attractive option to coaches. The only other option I see is to eliminate the XP and the 2-point play altogether and just make TDs worth 7 points.
My team had one good season in high school varsity football, my senior year. We went 6-3-1 but would have been 8-2 if not for missed extra points. It would have been our school's first playoff berth.
And as a UW fan, I'll never forget the BYU game in 2008 that set the team up for an 0-12 season.
Making extra points interesting is fun in theory, until you suffer a brutal loss because of it. It's always a shame when a game is decided by an extra point. At least right now, it's freakishly rare.
I'm okay with eliminating the extra point. To me, the extra point is a time to stretch and get ready to go to the bathroom or grab another beverage during the ensuing commercial break. It's more tradition than real football.
I think forcing teams to go for two, outside of OT, feels kinda dumb. If teams went for two every time, then too often would it result in a game being watered down to a single play.